Artificer’s Workshop: Toying about with Minor Properties

Our previous two articles explored equipment themes for 5th edition, specifically some options for attunement and ways to handle high-quality but nonmagical items, respectively. For more cool trinket goodness, we highly recommend Sly Flourish’s article on single-use magical items inspired by Monte Cook’s Numenara game; Behind the DM Screen later published an article on the same subject. Finally, a few […]

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Blending Scenarios & Reading Recommendations (Part 6 of the “Low-Prep, Reusable Scenarios” Series)

Blending Approaches In this series on low-prep, reusable scenarios, I have described five fun types of low-stress campaign. However, so far I’ve tackled each of them one at a time, without looking at how they might be combined. Let’s remedy that: All of these approaches can be blended. You can also lead a party from one scenario to the […]

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Glen Cook’s Goblin Recon (Part 4 of the “Low-Prep, Reusable Scenarios” Series)

Glen Cook’s Goblin Recon The Scenario in a Nutshell: The realm is at war with vicious enemies who have started sending teams of operatives through a buffering or bordering forest, marsh, or similar terrain. The PCs have been recruited, hired, or press-ganged into running missions in that region. Boots will get muddy, swords will be bloodied, and casualties […]

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The Sandbox Campaign (Part 3 of the “Low-Prep, Reusable Scenarios” Series)

The Sandbox Campaign The Scenario in a Nutshell: Instead of using random location generators, you could grab an existing dungeon map, a published setting, or even a map or guide to a real historic setting, and then let the PCs loose in it to explore, fight, negotiate, or anything else they feel like doing there. A sandbox campaign […]

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The Tarterian Highway (Part 2 of the “Low-Prep, Reusable Scenarios” Series)

The Tarterian Highway The Scenario in a Nutshell:  A fun twist on the random Nostalgia Crawl is a Vault of the Drow-style dungeon, or what I’m calling the “Tarterian Highway.” It’s a linear dungeon crawl toward a specific objective, with most of the foes having some sort of culture in common. You’re traveling through enemy territory […]

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