Gaining an Edge in the Great Bazaar, Part 3: Avoiding Trouble

Note: The text below continues from a previous article and its sequel. This installment constitutes Part III in the sequence. Avoiding Trouble There are four dangers adventurers should worry about while shopping for unusual equipment in a city: drawing the attention of thieves, drawing the attention of authorities, drawing the attention of those inclined to manipulate them into serving […]

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Reopening the Tavern Scene

If you flip through enough GM guidance, you see repeated disdain for one fantasy-gaming trope in particular: the tavern opening. You know the one: You’re all sitting in a bar full of tough mercenaries, enjoying your ale, when a stranger in a cowled robe approaches you. “Mighty adventurers! The people I represent are in dire need […]

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