Gaining an Edge in the Great Bazaar, Part 3: Avoiding Trouble

Note: The text below continues from a previous article and its sequel. This installment constitutes Part III in the sequence. Avoiding Trouble There are four dangers adventurers should worry about while shopping for unusual equipment in a city: drawing the attention of thieves, drawing the attention of authorities, drawing the attention of those inclined to manipulate them into serving […]

Read More Gaining an Edge in the Great Bazaar, Part 3: Avoiding Trouble

Reopening the Tavern Scene

If you flip through enough GM guidance, you see repeated disdain for one fantasy-gaming trope in particular: the tavern opening. You know the one: You’re all sitting in a bar full of tough mercenaries, enjoying your ale, when a stranger in a cowled robe approaches you. “Mighty adventurers! The people I represent are in dire need […]

Read More Reopening the Tavern Scene

Introducing the Ludus Population Engine

Your players have just made enemies of the local Thieves’ Guild. Mortal enemies. Whoops. As a result, they are starting to wonder how much trouble they’re in. “Is it possible,” a player wonders, “to anticipate a Thieves’ Guild attack by storming its headquarters and wiping out the city’s criminal population?” A second player then asks, […]

Read More Introducing the Ludus Population Engine