Ruin Logic

What should I put in my ruin? a GM asks on Facebook. The question is smarter than it might appear. If you are aiming for an immersive, coherent world and an exciting adventure, it can be tough to stock a ruin properly. Throw stuff in randomly and you might find yourself on the defensive or retconning […]

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Reopening the Tavern Scene

If you flip through enough GM guidance, you see repeated disdain for one fantasy-gaming trope in particular: the tavern opening. You know the one: You’re all sitting in a bar full of tough mercenaries, enjoying your ale, when a stranger in a cowled robe approaches you. “Mighty adventurers! The people I represent are in dire need […]

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Blending Scenarios & Reading Recommendations (Part 6 of the “Low-Prep, Reusable Scenarios” Series)

Blending Approaches In this series on low-prep, reusable scenarios, I have described five fun types of low-stress campaign. However, so far I’ve tackled each of them one at a time, without looking at how they might be combined. Let’s remedy that: All of these approaches can be blended. You can also lead a party from one scenario to the […]

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Glen Cook’s Goblin Recon (Part 4 of the “Low-Prep, Reusable Scenarios” Series)

Glen Cook’s Goblin Recon The Scenario in a Nutshell: The realm is at war with vicious enemies who have started sending teams of operatives through a buffering or bordering forest, marsh, or similar terrain. The PCs have been recruited, hired, or press-ganged into running missions in that region. Boots will get muddy, swords will be bloodied, and casualties […]

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The Tarterian Highway (Part 2 of the “Low-Prep, Reusable Scenarios” Series)

The Tarterian Highway The Scenario in a Nutshell:  A fun twist on the random Nostalgia Crawl is a Vault of the Drow-style dungeon, or what I’m calling the “Tarterian Highway.” It’s a linear dungeon crawl toward a specific objective, with most of the foes having some sort of culture in common. You’re traveling through enemy territory […]

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