The party has arrived at a massive stone arch, through which only darkness can be viewed. A single fire rune appears on the keystone of the arch. Hemlock (Rogue): Before we step through the arch, I check for traps. GM: Roll an Investigation check. Hemlock rolls a natural 1. The party groans. GM: You are […]Read More Cryptochecks
“Acid,” Robijeign announced, eyeing wisps of smoke rising from the tip of his blade. His three companions, still mounted, exchanged glances. “Ankhegs, perhaps?” Imevere wondered. She lowered her hood to improve her view of the scene. Where fields met woodline, something had recently erupted through the earth. A depression of churned earth and smoking, dimpled rocks interrupted what […]Read More The Uses of Uncertainty
Some skill checks answer simple, immediate, yes/no questions. Do I see that goblin hiding in the bushes? A 15 — why, yes, I do. A simple yes/no die roll is appropriate and satisfying for those situations. But a single check doesn’t always feel right for other situations, particularly those involving ongoing, progressive challenges in which […]Read More Breakthroughs & Setbacks: How and Why We Should Bring Back Skill Challenges. Kind of.
Note: The text below continues from a previous article and its sequel. This installment constitutes Part III in the sequence. Avoiding Trouble There are four dangers adventurers should worry about while shopping for unusual equipment in a city: drawing the attention of thieves, drawing the attention of authorities, drawing the attention of those inclined to manipulate them into serving […]Read More Gaining an Edge in the Great Bazaar, Part 3: Avoiding Trouble
Note: The text below continues from a previous article, and constitutes Part II in a three-part sequence. Making a Deal. When you discover wonderful stuff in a marketplace — if you somehow get a great deal on a spell for your spellbook, a legitimate magical item, or some masterwork plate armor — it is likely to be […]Read More Gaining an Edge in the Great Bazaar, Part 2: Making a Deal
Robijeign, Arch-Diviner of Stull, gazed at the runes. Jagged hashes, rough, and deep, the strange markings had been found carved into the underside of the banquet table: ten of them, forming a circle, with an additional marking in the center. Eleven markings, total. Mere moments earlier, the emissaries dining at that very same table had been at each […]Read More Smarter Intelligence Checks